The immersive sound design -every footstep, creak, and shriek - enhances the already rich and heavy atmosphere that exudes from every corner of Little Nightmares. Playing with a nice set of surround sound headphones is highly recommended for the best and optimal experience. The mashup of cartoony visuals, unsettling imagery, and chilling sound design shouldn’t typically work, but they do so so effortlessly. It’s dark and eerie, yes, but it also has a cutesy charm to it. I also absolutely adore the art style in Little Nightmares because it often looks and feels like it shouldn’t be a horror game.
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I wouldn’t call Little Nightmares a difficult game, but there are a handful of times that rely a bit much on trial and error. Less so are the load times on Switch, which can feel a bit long particularly when you find yourself dying frequently over and over again. Getting caught results in instant death but thankfully the checkpoint system is pretty generous. Grotesque monsters like the aforementioned Caretaker and the kitchen Chef are heart-pounding affairs that involve tiptoeing around them or running and sliding out of their reach. There’s plenty of running, jumping, and climbing going on but it really makes its mark whenever you come face to face with one of The Maw’s ghoulish residents. Much of what you’re doing in Little Nightmares isn’t that much different from other puzzle-platformers like Limbo and Inside. It’s all elevated in the game’s final chapter where everything comes to a head in an absolutely stunning and intense sequence that is equal parts beautiful and disgusting, to say the least. Whether you’re watching Six clutch her stomach as she struggles to find something to eat, or seeing the creepy Caretaker’s long, dangly arms stretch out from the darkness, developer Tarsier Studios has managed to make these seemingly fairytale-like creations move in realistic and unnerving fashion.
Like any good horror yarn, Little Nightmares took its time setting the stage, as it gradually moved me along into a false sense of security before it pulled the rug right underneath me - or rather Six’s tiny pitter-patter feet.Ī large part of what makes Little Nightmares so mesmerizing is its animation. Without going too far into spoiler territory, Little Nightmares is set inside The Maw, a wonderfully strange and unsettling vessel home to a memorable cast of freaks and horrors that will, in one way or another, scare you silly in unexpected ways. Secrets of the Maw is approximately the same length but it does add more value to the overall package. If there’s a criticism to be had about Little Nightmares, its that it’s quite short.
The Kid’s adventure actually runs concurrent to Six’s and sheds some light on key story elements and even has a few fun crossovers with the main story. While you could start Little Nightmares in any way you see fit, I’d recommend booting up the DLC only after you’ve seen Six’s story through to the end. From the main menu, you can choose to dive right in to the main story campaign - which features the mysterious yellow raincoat-wearing protagonist named Six - or the three-part Secrets of the Maw DLC where you play as the Runaway Kid. What’s great about the Complete Edition is that it comes loaded with all the additional story DLC that the other platforms had to wait so long for. Now that it’s on Switch in the form of Little Nightmares: Complete Edition, owners of Nintendo’s hybrid machine are in for a real spooky treat. It’s macabre and grotesque and yet so inviting and atmospheric. The world of Little Nightmares is so visually different from other horror games, it’s hard not to get caught up in it. Having plowed through the game several times now since its original launch last year, I’m still finding new things that I never noticed before that enhance my enjoyment of it. Without spilling a single word throughout its relatively short run time, Little Nightmares leaves a lasting and haunting impression. Little Nightmares is visual storytelling at its finest.